4v4 Alternating Teams
Day 18 - Turn: 00d 00h 00m - Total: 03d 14h 09m
Game Started: 06/10/2025 - Last Updated: 09/12/2025 - dark citadel
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mex64
Units cost is reduced to 90% (10% cheaper).
04:09:57
19220
  • 81
    Units in vision only
    Unit-count sprite
    x 5
    Unit-count sprite
    x 46
    Unit-count sprite
    x 9
    Unit-count sprite
    x 4
    Unit-count sprite
    x 9
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 415080
  • 98000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Barter [ 37800 / 37800 ] Merchant Union [ 63000 / 63000 ]
bartek1999bomba@o2.pl
Units (even air units) gain +10% attack power on plains.
19:05:48
3800
  • 24
    Units in vision only
    Unit-count sprite
    x 11
    Unit-count sprite
    x 4
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 190200
  • 41000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Beat Down [ 32400 / 32400 ] Block Rock [ 64800 / 64800 ]
Starduster
Units cost is reduced to 90% (10% cheaper).
22:13:05
102620
  • 86
    Units in vision only
    Unit-count sprite
    x 43
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 9
    Unit-count sprite
    x 4
    Unit-count sprite
    x 9
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 402570
  • 83000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Barter [ 43200 / 43200 ] Merchant Union [ 68605 / 72000 ]
PrismaticStorm
Units cost +20% more to build, but gain +30% attack and defense.
19:08:51
62640
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 0 / 50400 ] Samurai Spirit [ 0 / 88200 ]
einsama
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:12:16
28923
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Gold Rush [ 32400 / 32400 ] Power of Money [ 46800 / 97200 ]
Zubaz
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
03:14:08
18400
  • 2
    Units in vision only
    Unit-count sprite
    x 2
  • 3600
  • 16000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Copter Command [ 0 / 28800 ] Airborne Assault [ 0 / 86400 ]
Athrithalix
Units cost is reduced to 90% (10% cheaper).
21:17:31
42080
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Barter [ 43200 / 43200 ] Merchant Union [ 72000 / 72000 ]
Clock150
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:13:20
17440
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Gold Rush [ 25200 / 25200 ] Power of Money [ 75600 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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