Grinch League C-grade
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/17/2025 - Last Updated: 08/01/2025 - chess
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Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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GRINCHER
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
09:10:53
94600
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Player team
Max Force [ 0 / 32400 ] Max Blast [ 0 / 64800 ]
CleanerCode
Units cost +20% more to build, but gain +30% attack and defense.
13:14:39
413200
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  • 0
  • 0
    0/?
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Player team
Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
NovaOdos
Luck on attacks is +0 to +19%.
11:05:58
184800
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Player team
POWER
Ploopy
Units cost +20% more to build, but gain +30% attack and defense.
11:04:52
260040
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Player team
Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
PrismaticStorm
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
723080
  • 7
    Unit-count sprite
    x 1
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    x 1
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    x 1
  • 74280
  • 64000
    0/?
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Player team
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
MysticMungis
Units cost +20% more to build, but gain +30% attack and defense.
11:19:29
211280
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Player team
Morale Boost [ 23040 / 43200 ] Samurai Spirit [ 23040 / 75600 ]
tayzzer
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
11:12:34
212400
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Player team
POWER
Dashizwis
Units cost +20% more to build, but gain +30% attack and defense.
13:15:34
225400
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Player team
Morale Boost [ 3050 / 43200 ] Samurai Spirit [ 3050 / 75600 ]
ErzwinGS
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:18:44
123520
  • 0
  • 0
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
BoxerSlamdance
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18:03:06
645700
  • 23
    Unit-count sprite
    x 6
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    x 8
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    x 1
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    x 1
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    x 2
    Unit-count sprite
    x 1
  • 248200
  • 79000
    0/?
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Player team
Terrain Tactics [ 2700 / 43200 ] Prime Tactics [ 2700 / 75600 ]
Gust3883
Units cost +20% more to build, but gain +30% attack and defense.
10:04:31
149000
  • 0
  • 0
  • 0
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Player team
Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
Hardolfo
Units cost +20% more to build, but gain +30% attack and defense.
20:15:26
458040
  • 12
    Unit-count sprite
    x 5
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    x 1
    Unit-count sprite
    x 1
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    x 1
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    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 101760
  • 47000
    0/?
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Player team
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 60660 / 75600 ]
Lord Dee
Units cost +20% more to build, but gain +30% attack and defense.
16:15:18
579960
  • 0
  • 0
  • 0
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Player team
Morale Boost [ 43040 / 43200 ] Samurai Spirit [ 43040 / 75600 ]
duck658
Units cost +20% more to build, but gain +30% attack and defense.
11:01:52
185360
  • 0
  • 0
  • 0
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Player team
Morale Boost [ 24480 / 43200 ] Samurai Spirit [ 24480 / 75600 ]
Sanake
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
11:08:57
259000
  • 0
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  • 0
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Player team
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
magalaf
Units cost +20% more to build, but gain +30% attack and defense.
08:11:59
56000
  • 0
  • 0
  • 0
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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