Team rivers hf
Day 24 - Turn: 00d 00h 00m - Total: 18d 12h 14m
Game Started: 06/18/2025 - Last Updated: 07/22/2025 - Team rivers
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Modma055
Units gain +10% attack. Units cost is reduced to 90% (10% cheaper).
25:05:06
3037590
  • 50
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    x 2
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    x 29
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    x 8
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    x 2
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    x 1
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    x 3
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    x 2
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    x 2
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    x 1
  • 730500
  • 285000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Black Wave [ 32525 / 81000 ] Black Storm [ 32525 / 145800 ]
Spiritoffire
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
18:12:13
2578200
  • 43
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    x 7
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    x 10
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    x 2
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    x 1
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    x 16
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    x 6
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    x 1
  • 640500
  • 259200
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Market Crash [ 54000 / 54000 ] War Bonds [ 108000 / 162000 ]
Sanake
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +10% attack and +10% defense.
16:05:39
2978800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
    0/?
Player team
Meteor Strike [ 0 / 86400 ] Meteor Strike II [ 0 / 144000 ]
NeotankGanymede2025
Units gain +10% attack and +10% defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
24:10:29
2528380
  • 34
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    x 16
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    x 5
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    x 3
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    x 1
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    x 8
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    x 1
  • 511900
  • 209000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
None [ 14650 / 126000 ] Ex Machina [ 14650 / 126000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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