BATTLE ROYAL (TAGS)
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/18/2025 - Last Updated: 08/24/2025 - Battle Royale
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Bulletmagnet
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +10% attack power on plains.
08:22:53
10000
  • 0
  • 0
  • 0
    0/?
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    0/?
Double Time [ 2700 / 27000 ] Victory March [ 2700 / 72000 ]
Mr. Cannon
No day-to-day abilities. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
23:15:49
14800
  • 1
    Unit-count sprite
    x 1
  • 16000
  • 6000
    0/?
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Sideslip [ 15800 / 18000 ] Sidewinder [ 15800 / 45000 ]
BlueBounce
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
00:00:00
25100
  • 37
    Unit-count sprite
    x 34
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 40300
  • 23000
    0/?
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Double Time [ 32400 / 32400 ] Victory March [ 47600 / 86400 ]
einsama
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +10% attack power on plains.
08:02:33
2700
  • 0
  • 0
  • 0
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Double Time [ 27000 / 27000 ] Victory March [ 31050 / 72000 ]
Valior
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). No day-to-day abilities.
09:11:28
3000
  • 0
  • 0
  • 0
    0/?
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Terrain Tactics [ 10100 / 36000 ] Prime Tactics [ 10100 / 63000 ]
icedfish
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:08:17
12100
  • 0
  • 0
  • 0
    0/?
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Turbo Charge [ 32400 / 32400 ] Overdrive [ 40125 / 64800 ]
Lord Kekus
No day-to-day abilities. No day-to-day abilities.
04:00:00
1000
  • 0
  • 0
  • 0
    0/?
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
charlymandias
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
18:07:51
7400
  • 0
  • 0
  • 0
    0/?
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    0/?
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Double Time [ 32400 / 32400 ] Victory March [ 71500 / 86400 ]
trigue92
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
06:07:53
3000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
AtlasOfTheAlps
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
08:02:33
8000
  • 0
  • 0
  • 0
    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Jr_24fit
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +30% attack, but lose -20% defense.
05:15:01
3000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
    0/?
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
PhoKing
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
15:09:18
2100
  • 0
  • 0
  • 0
    0/?
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    0/?
SUPER
keyglow
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +30% attack, but lose -20% defense.
22:32:48
3000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 1000 / 27000 ] Victory March [ 1000 / 72000 ]
Doc.Volteer
No day-to-day abilities. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
04:19:55
2000
  • 0
  • 0
  • 0
    0/?
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
TheRamenKing
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
23:09:51
19500
  • 1
    Unit-count sprite
    x 1
  • 5000
  • 0
    0/?
    0/?
    0/?
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    0/?
Double Time [ 4500 / 27000 ] Victory March [ 4500 / 72000 ]
FunkyOnion
Luck on attacks is -14% to +29%. Luck on attacks is -9% to +24%.
03:11:47
3000
  • 0
  • 0
  • 0
    0/?
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    0/?
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    0/?
    0/?
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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