Pure balanced chaos
Day 14 - Turn: 01d 11h 16m - Total: 14d 14h 28m
Game Started: 06/18/2025 - Last Updated: 08/20/2025 - Chaos
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
CptnFrostbite
Units gain +10% attack.
13:15:44
34900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Player team
Black Wave [ 45000 / 45000 ] Black Storm [ 69300 / 81000 ]
AtlasOfTheAlps
Units cost +20% more to build, but gain +30% attack and defense.
15:14:39
9920
  • 38
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 18
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 146820
  • 30000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 6020 / 43200 ] Samurai Spirit [ 6020 / 75600 ]
Spiritoffire
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
14:14:27
34700
  • 34
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 15
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 220600
  • 33000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Meteor Strike [ 26130 / 54000 ] Meteor Strike II [ 26130 / 90000 ]
Sanake
Units cost +20% more to build, but gain +30% attack and defense.
09:06:38
67600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 1590 / 36000 ] Samurai Spirit [ 1590 / 63000 ]
einsama
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
07:20:52
4000
  • 35
    Units in vision only
    Unit-count sprite
    x 7
    Unit-count sprite
    x 11
    Unit-count sprite
    x 14
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 103400
  • 19000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Tower Shield [ 23950 / 32400 ] Tower of Power [ 23950 / 64800 ]
PhoKing
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:00:39
10500
  • 43
    Units in vision only
    Unit-count sprite
    x 29
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 139500
  • 25000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Double Time [ 7650 / 27000 ] Victory March [ 7650 / 72000 ]
queen12
Units gain +10% attack.
11:06:34
22500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Black Wave [ 8400 / 45000 ] Black Storm [ 8400 / 81000 ]
EA250_1
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
12:07:35
5200
  • 29
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 16
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 110600
  • 23000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 68700 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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