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Day 2 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/30/2025 - Last Updated: 07/03/2025 - Normal map
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Ethical Turducken
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
57:06:22
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
AtlasOfTheAlps
Units cost is reduced to 90% (10% cheaper).
56:21:42
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Modma055
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
40000
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    Unit-count sprite
    x 399
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Morale Boost [ 660 / 36000 ] Samurai Spirit [ 660 / 63000 ]
Josef5050
Units cost +20% more to build, but gain +30% attack and defense.
43:11:05
39000
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Neolith17
Units cost +20% more to build, but gain +30% attack and defense.
43:20:52
39000
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Lordkilla12
Units cost +20% more to build, but gain +30% attack and defense.
43:21:16
39000
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
rosalux
Units cost +20% more to build, but gain +30% attack and defense.
43:22:29
39000
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
NeotankGanymede2025
Units cost +20% more to build, but gain +30% attack and defense.
43:23:17
40000
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    x 1
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Morale Boost [ 960 / 36000 ] Samurai Spirit [ 960 / 63000 ]
Sanake
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
43:23:55
39000
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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