2 v 2
Day 11 - Turn: 02d 07h 29m - Total: 07d 21h 32m
Game Started: 07/12/2025 - Last Updated: 08/04/2025 - (4)2v2 Fastest Publish
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Hardie
Units (even air units) gain +10% attack power on plains.
13:16:31
400
  • 19
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 7
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 76800
  • 18000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 32000 / 54000 ]
plouffe
Units (even air units) gain +10% attack power on plains.
16:09:52
3200
  • 16
    Units in vision only
    Unit-count sprite
    x 6
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 66000
  • 12000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
POWER
Secchi
Units (even air units) gain +10% attack power on plains.
07:21:31
9600
  • 6
    Units in vision only
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
  • 6800
  • 8000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
WattRabbit
Units (even air units) gain +10% attack power on plains.
06:15:59
0
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 47900 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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