Day 2 - Turn: 06d 18h 30m - Total: 08d 11h 51m
Game Started: 08/01/2025 - Last Updated: 08/06/2025 - .The Elder Scrolls V Skyrim
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
SuperbConstant
No day-to-day abilities.
07:17:57
0
  • 14
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
  • 33200
  • 8000
    0/?
    0/?
    0/?
    0/?
    0/?
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Hyper Repair [ 14100 / 27000 ] Hyper Upgrade [ 14100 / 54000 ]
OMGWTFBBQCREW
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
07:10:36
7000
  • 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 8000
  • 5000
    0/?
    0/?
    0/?
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Hihotimber
Units repair +1 additional HP (note: liable for costs).
08:11:50
13000
  • 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 2500
  • 5000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Master11
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:23:47
3000
  • 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 5000
  • 3000
    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
link314
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
07:23:40
1000
  • 12
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 22800
  • 6000
    0/?
    0/?
    0/?
    0/?
    0/?
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Lightning Drive [ 16350 / 27000 ] Lightning Strike [ 16350 / 81000 ]
Argusdubbs
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:19:17
7000
  • 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 26500
  • 4000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
RobertJoe
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
07:23:48
3000
  • 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 7500
  • 5000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
RedWalrus92
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
07:19:24
6000
  • 1
    Unit-count sprite
    x 1
  • 1000
  • 2000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
quacktagon
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
06:22:27
0
  • 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 13500
  • 8000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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