Proxima Centauri
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/21/2025 - Last Updated: 09/07/2025 - Proxima Centauri
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
DrNasty
No day-to-day abilities.
21:17:52
27000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 43200 / 43200 ] Sidewinder [ 108000 / 108000 ]
Little Apple
No day-to-day abilities.
09:03:31
30900
  • 67
    Unit-count sprite
    x 28
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
    Unit-count sprite
    x 10
    Unit-count sprite
    x 6
    Unit-count sprite
    x 5
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 403000
  • 75000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 43600 / 46800 ] Sidewinder [ 43600 / 117000 ]
lolimartle
No day-to-day abilities.
08:13:25
9200
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 29300 / 50400 ] Sidewinder [ 29300 / 126000 ]
Lichinator
Units (even air units) gain +10% attack power on plains.
00:00:00
3900
  • 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 24000
  • 4500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Beat Down [ 2600 / 64800 ] Block Rock [ 2600 / 129600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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