Frontline
Day 19 - Turn: 03d 19h 03m - Total: 21d 00h 11m
Game Started: 07/26/2025 - Last Updated: 08/02/2025 - Double Vision
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Simple Pimp
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
21:00:10
18400
  • 22
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    x 4
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    x 4
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    x 2
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    x 5
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    x 1
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    x 1
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    x 1
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    x 4
  • 122800
  • 12000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 57300 / 75600 ]
Lord Dee
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
22:00:15
5500
  • 37
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    x 6
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    x 2
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    x 24
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    x 4
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    x 1
  • 92200
  • 24000
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Player team
Copter Command [ 32400 / 32400 ] Airborne Assault [ 49850 / 97200 ]
Az1mute
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
23:04:23
6900
  • 11
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    x 2
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    x 2
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    x 1
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    x 1
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    x 3
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    x 1
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    x 1
  • 106000
  • 13000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
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Player team
Tsunami [ 50400 / 50400 ] Typhoon [ 52100 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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