QuackPrac4
Day 15 - Turn: 02d 17h 38m - Total: 17d 15h 53m
Game Started: 08/04/2025 - Last Updated: 08/04/2025 - Capsized
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Baebraham
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
17:15:52
33680
  • 39
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    x 4
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    x 20
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    x 1
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    x 2
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    x 2
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    x 1
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    x 1
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    x 1
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    x 1
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    x 1
  • 192100
  • 48000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
APB
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units cost is reduced to 90% (10% cheaper).
20:20:49
210
  • 55
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    x 30
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    x 2
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    x 7
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    x 4
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    x 2
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    x 2
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    x 1
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    x 1
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    x 2
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    x 1
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    x 1
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    x 1
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    x 1
  • 391600
  • 50000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tsunami [ 17220 / 50400 ] Typhoon [ 17220 / 88200 ]
Barter [ 0 / 37800 ] Merchant Union [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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