Round 2 fight!
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/19/2025 - Last Updated: 08/22/2025 - ! Reminder to hate the artist, not the art !
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Aim for Doug
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
36:09:49
5160
  • 50
    Units in vision only
    Unit-count sprite
    x 5
    Unit-count sprite
    x 40
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 156160
  • 26000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 35200 / 36000 ] Power of Money [ 35200 / 108000 ]
doucoo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +10% attack power on plains.
00:00:00
29100
  • 26
    Units in vision only
    Unit-count sprite
    x 7
    Unit-count sprite
    x 9
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 246300
  • 29000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 48600 / 48600 ] Victory March [ 88775 / 129600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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