Day 23 - Turn: 00d 00h 00m - Total: 26d 08h 48m
Game Started: 10/17/2025 - Last Updated: 11/25/2025 - Caustic Finale
Bracket: QC5 D3 [D]
Quack Cup #5 - Division 3 [D]
- Contact tournament organizer
Message the tournament organizer for any questions or issues.
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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akroma777
Unaffected by snow, but rain affects him the same as snow would for others. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
26:08:47
19900
  • 18
    Unit-count sprite
    x 3
    Unit-count sprite
    x 13
    Unit-count sprite
    x 2
  • 40500
  • 20000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Blizzard [ 37800 / 37800 ] Winter Fury [ 60050 / 88200 ]
Naaaaheverssss
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
03:22:02
4200
  • 25
    Unit-count sprite
    x 13
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 80200
  • 20000
    0/?
    0/?
    0/?
    0/?
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Urban Blight [ 18800 / 54000 ] High Society [ 18800 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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