Day 15 - Turn: 00d 13h 50m - Total: 08d 09h 32m
Game Started: 09/05/2025 - Last Updated: 09/23/2025 - Caustic Finale
Bracket: QC5 D5 [E]
Quack Cup #5 - Division 5 [E]
- Contact tournament organizer
Message the tournament organizer for any questions or issues.
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Siege Tortoise
Units repair +1 additional HP (note: liable for costs). Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
08:09:31
19400
  • 14
    Unit-count sprite
    x 10
    Unit-count sprite
    x 4
  • 35400
  • 17000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Lass [ 32400 / 32400 ] Covering Fire [ 41400 / 64800 ]
Turbo Charge [ 17925 / 32400 ] Overdrive [ 17925 / 64800 ]
Kuniaveas
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
23:07:17
500
  • 24
    Unit-count sprite
    x 15
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 77900
  • 21000
    0/?
    0/?
    0/?
    0/?
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    0/?
    0/?
Tsunami [ 21500 / 43200 ] Typhoon [ 21500 / 75600 ]
Urban Blight [ 32400 / 32400 ] High Society [ 36050 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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