2v2
Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/30/2025 - Last Updated: 09/15/2025 - 2vs2 Danube
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
The Gungeon master
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:03:54
10800
  • 21
    Units in vision only
    Unit-count sprite
    x 12
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 83000
  • 18000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Max Force [ 20600 / 27000 ] Max Blast [ 20600 / 54000 ]
Josef5050
No day-to-day abilities.
00:00:00
13400
  • 17
    Units in vision only
    Unit-count sprite
    x 10
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
  • 50700
  • 14000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hyper Repair [ 26250 / 27000 ] Hyper Upgrade [ 26250 / 54000 ]
Peters
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
14:03:15
15600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Max Force [ 15400 / 27000 ] Max Blast [ 15400 / 54000 ]
samson0087
No day-to-day abilities.
14:14:31
3200
  • 23
    Units in vision only
    Unit-count sprite
    x 15
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 54300
  • 12000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hyper Repair [ 15750 / 27000 ] Hyper Upgrade [ 15750 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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