Day 21 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 08/08/2011 - Last Updated: 08/20/2011 - Macro Land
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Forb
Luck on attacks is +0 to +19%. Units repair +1 additional HP (note: liable for costs).
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Lucky Star [ 9385 / 27000 ] Lady Luck [ 9385 / 81000 ]
Lucky Lass [ 26247.5 / 27000 ] Covering Fire [ 26247.5 / 81000 ]
Headphone
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
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Urban Blight [ -1175 / 27000 ] High Society [ -1175 / 81000 ]
Terrain Tactics [ 14730 / 27000 ] Prime Tactics [ 14730 / 81000 ]
DJ-Moogle
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 57602.5 / 81000 ]
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 62967.5 / 81000 ]
SimaMatt
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
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Enhanced Vision [ 27000 / 27000 ] Counter Break [ 54000 / 81000 ]
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 28995 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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