GvKvDvB
Day 58 - Turn: 13d 20h 40m - Total: 826d 19h 58m
Game Started: 09/12/2025 - Last Updated: 10/31/2025 - !*A Generic Name*!
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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BlackMagicBV
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
828:14:51
11100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Terrain Tactics [ 49550 / 72000 ] Prime Tactics [ 49550 / 126000 ]
dahorner24
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
822:04:46
100
  • 45
    Units in vision only
    Unit-count sprite
    x 21
    Unit-count sprite
    x 7
    Unit-count sprite
    x 6
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 326900
  • 32000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 10150 / 81000 ] Max Blast [ 10150 / 162000 ]
grant2131
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
826:19:57
34200
  • 14
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 84400
  • 15000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 43200 / 43200 ] Max Blast [ 86400 / 86400 ]
krpytokip15
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
442:05:53
1500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 88200 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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