The long road
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/16/2025 - Last Updated: 11/22/2025 - The winding road
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
CaerXhan
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
18:10:20
18400
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Copter Command [ 13250 / 39600 ] Airborne Assault [ 13250 / 118800 ]
Athrithalix
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
26:20:35
18400
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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Player team
Snipe Attack [ 21100 / 43200 ] Super Snipe [ 21100 / 86400 ]
Miguelayton
Units gain +10% attack.
00:00:00
6900
  • 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 9600
  • 8000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Black Wave [ 63000 / 63000 ] Black Storm [ 113400 / 113400 ]
quacktagon
Luck on attacks is -14% to +29%.
15:17:10
11500
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
Player team
Overclock [ 32400 / 43200 ] System Crash [ 32400 / 100800 ]
kduffs7
Units gain +10% attack.
19:00:30
91300
  • 163
    Unit-count sprite
    x 15
    Unit-count sprite
    x 10
    Unit-count sprite
    x 4
    Unit-count sprite
    x 76
    Unit-count sprite
    x 5
    Unit-count sprite
    x 18
    Unit-count sprite
    x 15
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
    Unit-count sprite
    x 6
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
  • 946500
  • 101000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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