Wash yer back (2v2v2v2)
Day 24 - Turn: 00d 00h 00m - Total: 14d 04h 16m
Game Started: 09/23/2025 - Last Updated: 11/15/2025 - (8) Friends
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Bambimpski
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
22:00:14
400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Snipe Attack [ 31720 / 43200 ] Super Snipe [ 31720 / 86400 ]
Selini2022
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:04:15
21222
  • 18
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 122800
  • 24000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Gold Rush [ 11440 / 43200 ] Power of Money [ 11440 / 129600 ]
ActivistVictor
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
06:15:21
16200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Copter Command [ 4080 / 21600 ] Airborne Assault [ 4080 / 64800 ]
einsama
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
24:13:38
200565
  • 49
    Units in vision only
    Unit-count sprite
    x 10
    Unit-count sprite
    x 2
    Unit-count sprite
    x 16
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
  • 237600
  • 22000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
POWER
Doktor
Units cost +20% more to build, but gain +30% attack and defense.
26:22:48
680
  • 48
    Units in vision only
    Unit-count sprite
    x 27
    Unit-count sprite
    x 8
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 257880
  • 40000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 84490 / 88200 ]
LewisDaLewd
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:15:00
8600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
zel_Zer0
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:10:40
8200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Snipe Attack [ 11000 / 27000 ] Super Snipe [ 11000 / 54000 ]
melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
24:03:55
2700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Tsunami [ 43200 / 43200 ] Typhoon [ 46840 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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