WW2 fun
Day 14 - Turn: 00d 18h 45m - Total: 06d 21h 11m
Game Started: 10/01/2025 - Last Updated: 11/24/2025 - World War II - Nazi Germany versus Allies
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Dadyo
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:11:05
21700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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    0/?
Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 54000 ]
SKeLeDríno
No day-to-day abilities.
12:17:53
17800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Sideslip [ 13400 / 18000 ] Sidewinder [ 13400 / 45000 ]
Cat_with_gun
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
06:21:10
79450
  • 87
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 44
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
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    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 401050
  • 109000
    0/?
    0/?
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    0/?
SUPER
Pycnonemosaurus
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
14:03:14
24000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tsunami [ 36000 / 36000 ] Typhoon [ 63000 / 63000 ]
YandereRoon
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:16:45
18600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Tsunami [ 36000 / 36000 ] Typhoon [ 42600 / 63000 ]
grodomir
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
14:16:42
12100
  • 0
    Units in vision only
  • 0
  • 21000
    0/?
    0/?
    0/?
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    0/?
    0/?
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POWER
Nick1137
Unaffected by snow, but rain affects him the same as snow would for others.
12:23:43
16050
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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SUPER
finapalta
Luck on attacks is -14% to +29%.
12:04:05
150
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Overclock [ 32400 / 32400 ] System Crash [ 75600 / 75600 ]
Alistel
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:13:13
16700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
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Urban Blight [ 7125 / 27000 ] High Society [ 7125 / 54000 ]
pizzapie4eva
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10:17:27
1200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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    0/?
    0/?
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 55900 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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