Day 13 - Turn: 00d 09h 54m - Total: 00d 09h 54m
Game Started: 10/03/2025 - Last Updated: 12/12/2025 - 1v14 central assault
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
finapalta
Units gain +30% attack, but lose -20% defense.
09:53:22
64800
  • 0
    Units in vision only
  • 0
  • 36000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Knuckleduster [ 32400 / 32400 ] Haymaker [ 46700 / 64800 ]
Nerrzhul
No day-to-day abilities.
14:00:08
33000
  • 28
    Units in vision only
    Unit-count sprite
    x 16
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 111200
  • 19000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hyper Repair [ 23400 / 27000 ] Hyper Upgrade [ 23400 / 54000 ]
Migreo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:21:48
25000
  • 20
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 11
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 91500
  • 17000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Double Time [ 700 / 32400 ] Victory March [ 700 / 86400 ]
Little Apple
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
14:02:28
26000
  • 20
    Units in vision only
    Unit-count sprite
    x 14
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 81000
  • 12000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Enhanced Vision [ 9900 / 27000 ] Counter Break [ 9900 / 45000 ]
Saphirewug
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:18:10
30000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Double Time [ 1000 / 27000 ] Victory March [ 1000 / 72000 ]
JuniorFirpo
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
15:16:42
200
  • 24
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 119100
  • 15000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Max Force [ 22500 / 27000 ] Max Blast [ 22500 / 54000 ]
AAAAAAAAAAAAAA
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:07:30
43200
  • 22
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 13
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 96400
  • 19000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Double Time [ 19800 / 27000 ] Victory March [ 19800 / 72000 ]
Ohhellothere
No day-to-day abilities.
16:22:28
6000
  • 15
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 4
  • 111000
  • 15000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Sideslip [ 13350 / 18000 ] Sidewinder [ 13350 / 45000 ]
Orgnlt
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
17:17:10
11100
  • 17
    Units in vision only
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 118300
  • 17000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
POWER
lukej986
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
17:05:48
27800
  • 16
    Units in vision only
    Unit-count sprite
    x 10
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 78200
  • 16000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Max Force [ 14000 / 32400 ] Max Blast [ 14000 / 64800 ]
touf25
No day-to-day abilities.
09:17:06
10900
  • 17
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 96900
  • 11000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hyper Repair [ 14400 / 27000 ] Hyper Upgrade [ 14400 / 54000 ]
ShiningForce4
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
18:05:58
10000
  • 29
    Units in vision only
    Unit-count sprite
    x 18
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 106000
  • 13000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Max Force [ 3000 / 27000 ] Max Blast [ 3000 / 54000 ]
expert464
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:10:35
11700
  • 16
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 10
    Unit-count sprite
    x 1
  • 94200
  • 11000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Terrain Tactics [ 23250 / 36000 ] Prime Tactics [ 23250 / 63000 ]
CleanerCode
No day-to-day abilities.
17:17:21
52300
  • 13
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
  • 52100
  • 13000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hyper Repair [ 0 / 32400 ] Hyper Upgrade [ 0 / 64800 ]
Feblaze
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:23:28
15200
  • 28
    Units in vision only
    Unit-count sprite
    x 6
    Unit-count sprite
    x 13
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 120100
  • 15000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Double Time [ 8000 / 27000 ] Victory March [ 8000 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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