Sensei
Day 10 - Turn: 00d 00h 00m - Total: 05d 05h 34m
Game Started: 10/04/2025 - Last Updated: 11/16/2025 - Team rivers
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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Connecting...
NeotankGanymede2025
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
04:09:53
1259300
  • 0
  • 0
  • 0
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Player team
Copter Command [ 0 / 21600 ] Airborne Assault [ 0 / 64800 ]
Thegame91
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
26:00:18
818800
  • 22
    Unit-count sprite
    x 17
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    x 2
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    x 3
  • 451600
  • 104500
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Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
lanthir_lamath
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
26:08:49
817500
  • 47
    Unit-count sprite
    x 6
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    x 8
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    x 6
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    x 5
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    x 15
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    x 6
    Unit-count sprite
    x 1
  • 568400
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Player team
POWER
Plus rai
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
05:05:33
1145700
  • 20
    Unit-count sprite
    x 10
    Unit-count sprite
    x 2
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    x 3
    Unit-count sprite
    x 3
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    x 1
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    x 1
  • 155800
  • 171000
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Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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