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GL FOG [T3]: Dhoulmagus vs ftiger
[REPLAY MODE]
Day 15
-
Turn:
01d 07h 06m
-
Total:
30d 01h 27m
Turn:
01d 07h 06m
-
Total:
30d 01h 27m
[PAUSED]
The game timer (Total) will not count down until the timer is resumed. Note that the max turn time limit will still count down (Turn).
(00,00)
Game Menu
Resign
Screenshot
Stats
Hotkeys
Keyboard Hotkeys: C - Toggle damage calculator
A - Hold "A" and click a unit to select an attacker for the calculator
D - Hold "D" and click a unit to select a defender for the calculator
Shift - Hold "Shift" and hover over units to preview their movement tiles
Ctrl - Hold "Ctrl" and hover over units to preview their attack range tiles
Alt - Hold "Alt" and hover over units to preview their vision range tiles
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Close Replay
# Following
# Viewers
Build Unit?
( Unit:
)
I told you this would happen!
The connection was interrupted
Connecting...
You are about to resign
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End turn?
( Next:
)
Delete unit?
Army Colors
Orange Star
Blue Moon
Green Earth
Yellow Comet
Black Hole
Red Fire
Grey Sky
Brown Desert
Amber Blossom
Jade Sun
Cobalt Ice
Pink Cosmos
Teal Galaxy
Purple Lightning
Acid Rain
White Nova
Azure Asteroid
Noir Eclipse
Silver Claw
Umber Wilds
✕
Overview
Stats
Victory
-
0 | 0
Defeat
-
0
|
0
Generated:
Value:
-
16
Units in vision only
x 4
x 2
x 5
x 2
x 1
x 1
x 1
-
70200
-
18000
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Hyper Repair
[
37650 /
37800
]
Hyper Upgrade
[
37650 /
75600
]
-
30
Units in vision only
x 4
x 16
x 2
x 6
x 1
x 1
-
111500
-
26000
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Urban Blight
[
20900 /
37800
]
High Society
[
20900 /
75600
]
Action
Date
None!
?
Hold down "A" or "D" while clicking a unit to add it to the calculator
✕
{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}
Toggle out of ammo
{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}
Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}%
{{damage.minInfo.fundsDamage}}
- {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP
{{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}%
@{{defRemainingHP.maxHP}}HP
{{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}%
{{damage.minCounterInfo.minLuck.counterFundsDamage}}
- {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}
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