Hide and seek
Day 9 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/23/2025 - Last Updated: 11/20/2025 - Ships across the ocean
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BlueBounce
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:00:33
9000
  • 3
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 14500
  • 1000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Enhanced Vision [ 2500 / 27000 ] Counter Break [ 2500 / 45000 ]
Migreo
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
10:11:00
9000
  • 3
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 16000
  • 1000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
jiaweiding
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:08:47
9000
  • 2
    Units in vision only
    Unit-count sprite
    x 2
  • 2000
  • 1000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Copter Command [ 7500 / 18000 ] Airborne Assault [ 7500 / 54000 ]
Cassare
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:09:42
9000
  • 2
    Units in vision only
    Unit-count sprite
    x 2
  • 15000
  • 1000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Lambdaw
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. No day-to-day abilities.
09:19:06
6750
  • 2
    Units in vision only
    Unit-count sprite
    x 2
  • 14250
  • 1000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Lightning Drive [ 3000 / 27000 ] Lightning Strike [ 3000 / 81000 ]
Numberz123456789
Units cost is reduced to 90% (10% cheaper). Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:21:02
9000
  • 3
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 8550
  • 1000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Barter [ 6750 / 27000 ] Merchant Union [ 6750 / 45000 ]
jackding
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:02:03
5250
  • 3
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 10750
  • 1000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Double Time [ 10000 / 27000 ] Victory March [ 10000 / 72000 ]
aeiou_13579
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:04:13
7500
  • 4
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 12500
  • 1000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Enhanced Vision [ 3600 / 27000 ] Counter Break [ 3600 / 45000 ]
Brun0BR
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:09:04
9000
  • 2
    Units in vision only
    Unit-count sprite
    x 2
  • 2000
  • 2000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Copter Command [ 7500 / 18000 ] Airborne Assault [ 7500 / 54000 ]
Cloq-01
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:14:58
9000
  • 2
    Units in vision only
    Unit-count sprite
    x 2
  • 15000
  • 1000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Louquinze
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
11:16:48
9000
  • 2
    Units in vision only
    Unit-count sprite
    x 2
  • 11250
  • 1000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Double Time [ 1875 / 27000 ] Victory March [ 1875 / 72000 ]
Grandel
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:13:46
12250
  • 2
    Units in vision only
    Unit-count sprite
    x 2
  • 6750
  • 2000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Enhanced Vision [ 9725 / 27000 ] Counter Break [ 9725 / 45000 ]
Nerrzhul
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Luck on attacks is +0 to +19%.
10:19:40
7500
  • 2
    Units in vision only
    Unit-count sprite
    x 2
  • 14250
  • 1000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Copter Command [ 3200 / 18000 ] Airborne Assault [ 3200 / 54000 ]
Plus rai
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
08:10:42
9000
  • 3
    Units in vision only
    Unit-count sprite
    x 3
  • 3000
  • 1000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Double Time [ 4750 / 27000 ] Victory March [ 4750 / 72000 ]
LimeYellowOrangeTactical
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:04:57
9000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Copter Command [ 16000 / 18000 ] Airborne Assault [ 16000 / 54000 ]
MacKaber
No day-to-day abilities. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
18000
  • 34
    Units in vision only
    Unit-count sprite
    x 31
    Unit-count sprite
    x 3
  • 344100
  • 13000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Sideslip [ 18000 / 18000 ] Sidewinder [ 21199.9 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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