This is Sparta!
Day 7 - Turn: 07d 11h 36m - Total: 15d 01h 12m
Game Started: 10/25/2025 - Last Updated: 11/12/2025 - Rise of Civilizations v2.0
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
oxodje
Units (even air units) gain +10% attack power on plains.
11:10:04
17500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Ginger Destroyer
No day-to-day abilities.
19:15:19
0
  • 55
    Units in vision only
    Unit-count sprite
    x 35
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 161900
  • 44000
    0/?
    0/?
    0/?
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Hyper Repair [ 5100 / 27000 ] Hyper Upgrade [ 5100 / 54000 ]
WaffenSquid
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15:01:11
33000
  • 41
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 26
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 128000
  • 33000
    0/?
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Terrain Tactics [ 4050 / 36000 ] Prime Tactics [ 4050 / 63000 ]
Svalinn
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:23:35
17500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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