Day 27 - Turn: 03d 23h 59m - Total: 26d 02h 46m
Game Started: 10/30/2025 - Last Updated: 12/07/2025 - Defensive Base III
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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wombie
Units (even air units) gain +10% attack power on roads. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
16:01:24
9700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
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Forced March [ 25300 / 32400 ] Trail of Woe [ 25300 / 54000 ]
Urban Blight [ 37800 / 37800 ] High Society [ 49250 / 75600 ]
Dendacier
Units gain +10% attack. No day-to-day abilities.
26:03:48
86100
  • 48
    Units in vision only
    Unit-count sprite
    x 4
    Unit-count sprite
    x 14
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 10
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
  • 328100
  • 84000
    0/?
    0/?
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Black Wave [ 81000 / 81000 ] Black Storm [ 137250 / 145800 ]
Sideslip [ 28800 / 28800 ] Sidewinder [ 60225 / 72000 ]
quacktagon
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Luck on attacks is -14% to +29%.
09:06:19
13600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Meteor Strike [ 26000 / 54000 ] Meteor Strike II [ 26000 / 90000 ]
Overclock [ 13000 / 27000 ] System Crash [ 13000 / 63000 ]
Caballonegro
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. No day-to-day abilities.
21:09:25
23700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Urban Blight [ 34700 / 54000 ] High Society [ 34700 / 108000 ]
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
thonyan20
No day-to-day abilities. No day-to-day abilities.
06:00:00
14000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
The_Joggler
Units gain +10% attack. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
26:02:45
53000
  • 32
    Units in vision only
    Unit-count sprite
    x 21
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 114200
  • 48000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
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Black Wave [ 72000 / 72000 ] Black Storm [ 129600 / 129600 ]
Terrain Tactics [ 32975 / 57600 ] Prime Tactics [ 32975 / 100800 ]
Firefly299
Luck on attacks is -9% to +24%. Luck on attacks is -9% to +24%.
06:00:00
14000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
    0/?
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Strife_Icehart
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +10% attack power on roads.
14:11:56
5700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 32525 / 37800 ] High Society [ 32525 / 75600 ]
Forced March [ 22150 / 32400 ] Trail of Woe [ 22150 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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