Day 53 - Turn: 00d 00h 00m - Total: 41d 12h 43m
Game Started: 10/30/2025 - Last Updated: 11/12/2025 - (4) Gundo Sniper
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Messages
Damage Calculator (Hotkey: C)
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Replay
Meteor
Angry nell I told you this would happen!
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Connecting...
rayv36
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
39:00:34
1400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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POWER
lostsolt
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
58:13:09
365755
  • 8
    Units in vision only
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 68240
  • 13500
    0/?
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Gold Rush [ 54000 / 54000 ] Power of Money [ 99640 / 162000 ]
Schwing
Units cost +20% more to build, but gain +30% attack and defense.
51:22:33
16500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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SUPER
macca843
Units cost is reduced to 90% (10% cheaper).
41:12:42
279570
  • 55
    Units in vision only
    Unit-count sprite
    x 21
    Unit-count sprite
    x 1
    Unit-count sprite
    x 7
    Unit-count sprite
    x 10
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 744570
  • 118500
    0/?
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Barter [ 60700 / 81000 ] Merchant Union [ 60700 / 135000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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