Testing Map -FOW 1 day
Day 21 - Turn: 00d 00h 00m - Total: 06d 03h 20m
Game Started: 11/24/2025 - Last Updated: 11/30/2025 - Welcome to Silent Hill
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Razlizard
Units (even air units) gain +10% attack power on plains.
06:03:19
33900
  • 13
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 58400
  • 31500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Beat Down [ 32400 / 32400 ] Block Rock [ 64800 / 64800 ]
mnh
Units (even air units) gain +10% attack power on plains.
10:22:40
300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Beat Down [ 27000 / 27000 ] Block Rock [ 32450 / 54000 ]
Metalphantom
Units gain +30% attack, but lose -20% defense.
18:10:11
300
  • 41
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
    Unit-count sprite
    x 23
    Unit-count sprite
    x 7
  • 167100
  • 32500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Knuckleduster [ 25900 / 37800 ] Haymaker [ 25900 / 75600 ]
Baebraham
Units gain +30% attack, but lose -20% defense.
14:06:04
10100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Knuckleduster [ 15600 / 32400 ] Haymaker [ 15600 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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