4 PLAYER MATCH
Day 21 - Turn: 00d 00h 00m - Total: 291d 11h 34m
Game Started: 12/03/2025 - Last Updated: 12/03/2025 - Citrus Situation
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Subtracter
No day-to-day abilities. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
291:11:33
46100
  • 22
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  • 143900
  • 50000
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Player team
Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 64150 / 86400 ]
Divider
Unaffected by snow, but rain affects him the same as snow would for others. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
309:22:34
13400
  • 55
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  • 386800
  • 77000
    0/?
    0/?
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Player team
SUPER
Mari0-$tar
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Units gain +10% attack.
309:23:23
6400
  • 27
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  • 173200
  • 42000
    0/?
    0/?
    0/?
    0/?
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Player team
Max Force [ 37800 / 37800 ] Max Blast [ 75600 / 75600 ]
Koolaid
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
253:23:04
14600
  • 0
  • 0
  • 0
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Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 53450 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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