Day 43 - Turn: 03d 23h 11m - Total: 43d 14h 25m
Game Started: 12/16/2025 - Last Updated: 01/07/2026 - Euro-do-TH-mas-metade
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Biscoito97
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
34:15:39
3300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Lightning Drive [ 48600 / 48600 ] Lightning Strike [ 73300 / 145800 ]
Double Time [ 37800 / 37800 ] Victory March [ 69775 / 100800 ]
Nesperas
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. No day-to-day abilities.
35:00:42
19250
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    Units in vision only
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  • 15000
    0/?
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Tower Shield [ 48600 / 48600 ] Tower of Power [ 70250 / 97200 ]
Hyper Repair [ 23525 / 43200 ] Hyper Upgrade [ 23525 / 86400 ]
Tiagoh
Unaffected by snow, but rain affects him the same as snow would for others. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
43:14:24
76800
  • 41
    Units in vision only
    Unit-count sprite
    x 20
    Unit-count sprite
    x 4
    Unit-count sprite
    x 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
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  • 416000
  • 70000
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Blizzard [ 11150 / 64800 ] Winter Fury [ 11150 / 151200 ]
Tsunami [ 49975 / 86400 ] Typhoon [ 49975 / 151200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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