Day 27 - Turn: 04d 00h 34m - Total: 29d 10h 32m
Game Started: 12/25/2025 - Last Updated: 01/07/2026 - (3) Whisker's Field [FFA]
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Damage Calculator (Hotkey: C)
Move Planner
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Meteor
Angry nell I told you this would happen!
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doucoo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
29:10:31
3300
  • 17
    Units in vision only
    Unit-count sprite
    x 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 128800
  • 19000
    0/?
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    0/?
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Double Time [ 32400 / 32400 ] Victory March [ 86080 / 86400 ]
Meteor Strike [ 43300 / 75600 ] Meteor Strike II [ 43300 / 126000 ]
Ethan2710
Units (even air units) gain +10% attack power on roads. Unaffected by snow, but rain affects him the same as snow would for others.
22:13:23
5600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Forced March [ 2920 / 32400 ] Trail of Woe [ 2920 / 54000 ]
Blizzard [ 39590 / 43200 ] Winter Fury [ 39590 / 100800 ]
Aim for Doug
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
31:23:27
680
  • 35
    Units in vision only
    Unit-count sprite
    x 5
    Unit-count sprite
    x 13
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 310440
  • 26000
    0/?
    0/?
    0/?
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Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 81065 / 88200 ]
Barter [ 23005 / 43200 ] Merchant Union [ 23005 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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