halo 3 the final battle
Day 5 - Boot: 00d 00h 00m - AET:
Game Started: 05/18/2006 - Last Updated: 06/25/2006 - Have I seen this tree before?
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
VonCross
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11000
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Player team
Snipe Attack [ 450 / 27000 ] Super Snipe [ 450 / 81000 ]
coopsbla
No day-to-day abilities.
18000
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Player team
Hyper Repair [ 8800 / 27000 ] Hyper Upgrade [ 8800 / 81000 ]
Phase3
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
25200
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Player team
Gold Rush [ 15609.6 / 27000 ] Power of Money [ 15609.6 / 81000 ]
Majeh-Kun
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
18000
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Player team
Lightning Drive [ 8000 / 27000 ] Lightning Strike [ 8000 / 81000 ]
bks559
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
31500
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Player team
Snipe Attack [ 8404.8 / 27000 ] Super Snipe [ 8404.8 / 81000 ]
XxJesterxX
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
35000
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Player team
Tsunami [ 900 / 27000 ] Typhoon [ 900 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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