Midgar Fight for life
Day 7 - Boot: 00d 00h 00m - AET:
Game Started: 11/19/2006 - Last Updated: 12/18/2006 - Midgar
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
hooligan200 hooligan200
Units gain +10% attack.
22000
Black Wave [ 27000 / 27000 ] Black Storm [ 28980 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
Bil_Diewalk Bil_Diewalk
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17560
Gold Rush [ 18975 / 27000 ] Power of Money [ 18975 / 81000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Raph Raph
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
4800
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 47200 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Advisor Nick Advisor Nick
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19000
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 34630 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Frost-7 Frost-7
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
52700
Tower Shield [ 14300 / 27000 ] Tower of Power [ 14300 / 81000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
bamiyan bamiyan
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
28000
Snipe Attack [ 1000 / 27000 ] Super Snipe [ 1000 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
TacticsCommand TacticsCommand
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11200
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Mr Marble Mr Marble
Units gain +10% attack.
17200
Black Wave [ -4320 / 27000 ] Black Storm [ -4320 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
Donkey Donkey
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
3000
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 28550 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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