Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/31/2022 - Last Updated: 10/01/2022 - (8)Center Island v1.1
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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fartdaddy69
Units cost +20% more to build, but gain +30% attack and defense.
08:23:59
3600
  • 0
    Units in vision only
  • 0
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
ActivistVictor
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
563500
  • 0
    Units in vision only
  • 0
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Player team
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
maomao10694
Units cost +20% more to build, but gain +30% attack and defense.
20:20:01
23080
  • 0
    Units in vision only
  • 0
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Player team
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 88200 / 88200 ]
AybeeJen
Units cost +20% more to build, but gain +30% attack and defense.
13:09:17
1320
  • 0
    Units in vision only
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Player team
Morale Boost [ 72000 / 72000 ] Samurai Spirit [ 113880 / 126000 ]
Kanuya
Units cost +20% more to build, but gain +30% attack and defense.
27:09:55
5880
  • 0
    Units in vision only
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Player team
Morale Boost [ 15840 / 72000 ] Samurai Spirit [ 15840 / 126000 ]
AybeesKitty
Units cost +20% more to build, but gain +30% attack and defense.
03:16:15
18400
  • 0
    Units in vision only
  • 0
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
MadeInHeaven
Units cost +20% more to build, but gain +30% attack and defense.
14:15:27
18520
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Morale Boost [ 6780 / 36000 ] Samurai Spirit [ 6780 / 63000 ]
RunsWithRaptors
Units cost +20% more to build, but gain +30% attack and defense.
06:05:33
7800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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