Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/28/2022 - Last Updated: 11/06/2022 - The Static
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Guibi Guibi
No day-to-day abilities.
48:14:54
200
Hyper Repair [ 28700 / 43200 ] Hyper Upgrade [ 28700 / 86400 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 27
    Units in vision only
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 158900
  • 23000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
R Truth Fan R Truth Fan
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
22200
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 51300 / 88200 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 28
    Units in vision only
    Unit-count sprite
    x 12
    Unit-count sprite
    x 9
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 103100
  • 21000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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