Moji Island (Fog of War)
Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/29/2023 - Last Updated: 05/25/2023 - Moji Island
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Wampumian
Luck on attacks is -14% to +29%. Units gain +10% attack.
52:01:07
93300
  • 0
    Units in vision only
  • 0
  • 0
Overclock [ 54000 / 54000 ] System Crash [ 126000 / 126000 ]
Black Wave [ 67875 / 72000 ] Black Storm [ 67875 / 129600 ]
dall_faidh
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
32:19:24
42000
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
RX-75 GUNTANK
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
33:00:05
48000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 4000 / 36000 ] Prime Tactics [ 4000 / 63000 ]
Double Time [ 2000 / 27000 ] Victory March [ 2000 / 72000 ]
hehehehe1776
Units gain +10% attack. Units gain +10% attack.
00:00:00
774000
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 81000 / 81000 ] Black Storm [ 105375 / 145800 ]
Black Wave [ 50300 / 90000 ] Black Storm [ 50300 / 162000 ]
Slackmage
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +10% attack.
36:00:34
14400
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Black Wave [ 45000 / 45000 ] Black Storm [ 48100 / 81000 ]
MrHanzano
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Units (even air units) gain +10% attack power on plains.
39:06:29
54500
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
RX-78-2 GUNDAM
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
32:15:59
45000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
LowOnTheLadder
Units gain +10% attack and +10% defense. Luck on attacks is -14% to +29%.
34:09:33
66000
  • 0
    Units in vision only
  • 0
  • 0
None [ 7950 / 90000 ] Ex Machina [ 7950 / 90000 ]
Overclock [ 3975 / 27000 ] System Crash [ 3975 / 63000 ]
Joey.Buttafuoco
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). No day-to-day abilities.
33:18:57
30400
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Shattercoin
Unaffected by snow, but rain affects him the same as snow would for others. Units gain +10% attack.
36:22:25
36900
  • 0
    Units in vision only
  • 0
  • 0
Blizzard [ 27000 / 27000 ] Winter Fury [ 63000 / 63000 ]
Black Wave [ 15450 / 54000 ] Black Storm [ 15450 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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