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   Subject: No Subject 08/23/2025 12:50am
From:
walkerboh01

To:
Daddymacsac
Might be nice for a tank not to be able to attack one central city while protecting 
the other simultaneously. I.e., one more forest through the middle.
   Subject: No Subject 08/23/2025 12:51am
From:
Daddymacsac

To:
walkerboh01
Yeah, first tank in mid covers a lot right now 
   Subject: No Subject 08/23/2025 01:18am
From:
walkerboh01

To:
Daddymacsac
It's definitely a win middle win game map. I'm not sure what the best way to 
weaken mid is -- maybe even as simple as a pipe seam blocking the central path 
for each base. Or only allowing the base that doesn't have the bboat to send 
vehicles to mid?
   Subject: No Subject 08/23/2025 01:24am
From:
Daddymacsac

To:
walkerboh01
Agreed that it’s way too all mid. I think with the size and terrain 
restrictions mid is just going to be too good almost no matter what 
since if you control it you completely cut off each side. 
   Subject: No Subject 08/23/2025 01:27am
From:
walkerboh01

To:
Daddymacsac
Even just adding a bit of heavy terrain to the middle, like one or two mountains, 
might be enough to make it interesting.
   Subject: No Subject 08/23/2025 01:32am
From:
Daddymacsac

To:
walkerboh01
Can also get the HQ out of the middle. Makes it hard to shift things 
away cause it’s so easy to threaten 
   Subject: No Subject 08/23/2025 01:34am
From:
walkerboh01

To:
Daddymacsac
Pretty annoying getting killed and still not being able to COP first either time. Gg!
   Subject: No Subject 08/23/2025 01:34am
From:
Daddymacsac

To:
walkerboh01
GG
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