Might be nice for a tank not to be able to attack one central city while protecting the other simultaneously. I.e., one more forest through the middle.
Subject: No Subject
08/23/2025 12:51am
From: Daddymacsac
To:
walkerboh01
Yeah, first tank in mid covers a lot right now
Subject: No Subject
08/23/2025 01:18am
From: walkerboh01
To:
Daddymacsac
It's definitely a win middle win game map. I'm not sure what the best way to weaken mid is -- maybe even as simple as a pipe seam blocking the central path for each base. Or only allowing the base that doesn't have the bboat to send vehicles to mid?
Subject: No Subject
08/23/2025 01:24am
From: Daddymacsac
To:
walkerboh01
Agreed that it’s way too all mid. I think with the size and terrain restrictions mid is just going to be too good almost no matter what since if you control it you completely cut off each side.
Subject: No Subject
08/23/2025 01:27am
From: walkerboh01
To:
Daddymacsac
Even just adding a bit of heavy terrain to the middle, like one or two mountains, might be enough to make it interesting.
Subject: No Subject
08/23/2025 01:32am
From: Daddymacsac
To:
walkerboh01
Can also get the HQ out of the middle. Makes it hard to shift things away cause it’s so easy to threaten
Subject: No Subject
08/23/2025 01:34am
From: walkerboh01
To:
Daddymacsac
Pretty annoying getting killed and still not being able to COP first either time. Gg!