Creator: Ruins of Time || First Published: 08/11/2008 || Players: 2 || Size: 20x21
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
funwes (08/11/2008 08:17pm | Edited: 08/11/2008 10:49pm):
Like I said in the chat, this is gonna be really geared towards teching up and high funds. It might even support a pretty impressive air battle. The river might stalemate a bit, but air support could break that up a bit. There's good incentive to attack, and you can't really be recon rushed out of the base, but you might be harassed by recons early anyway. Meaning, Koal loves you with all those roads. You could always break them up with random forests or a mountain. It also feels like it could use a bit more terraining overall, too. FTA countered = :-D You'll definitely want to ban Kindle/Sami, black bombs, and probably stealths if you don't want to deal with them. |
|
Ruins of Time (08/11/2008 09:11pm | Edited: 08/11/2008 10:43pm):
DAMN YOU AND YOU'RE MAGICAL POWERS TO SEE A MAP BEFORE IT'S PUBLISHED!!! and now on to my real comment first off, since people will be asking for them, bans CO bans: Broken 5, and anyone else you want, I'm not a good judge Unit bans: anything you want, once again, I'm not a good judge EDIT: oh and the name was taken from one of funwes' comments in the chat 18:15 遺跡の時間 (Ruins): I just switched my name back to this, I don't think you were on when I did this wes 18:16 funwes: So what's that supposed to mean? 18:16 amthc356: me or 遺跡の時間 ? 18:16 遺跡の時間 (Ruins): I used to have it like this but Nyv kept insulting me because of it 18:16 funwes: Is it supposed to mean anything, or are you just one of those typical people that think it just looks cool? 18:16 遺跡の時間 (Ruins): ? 18:16 遺跡の時間 (Ruins): I tpyed my name into the google translator 18:16 funwes: Because otherwise that would be funny to see someone ask you, "Why is your name banana stop sign cherry??" 18:16 遺跡の時間 (Ruins): it says Ruins of Time, my file name 18:16 funwes: Oh, ok. |
|
Ruins of Time (08/11/2008 11:08pm):
k, changed map a little bit to fit with funwes' suggestions, I still think it needs a little more terrain, but I'm not sure where exactly to put it |
|
Everzwijn (08/12/2008 08:59am):
10/10 just for the map name. |
|
Ruins of Time (08/12/2008 10:55pm | Edited: 08/12/2008 10:55pm):
WHO GAVE IT A 5?!?!?!?!? I DIDN'T SELF RATE IF THAT'S WHY YOU DID IT!!!!!!!! |
|
lindsay40k (08/14/2008 08:19pm | Edited: 08/15/2008 09:32am):
The funding balance seems good. The wide front drastically limits the power of infantry spam whilst giving air units a good chance of breaking through - and there seems to be enough properties to support sustained production of air units, which together with the tank-copter-AA triangle helps ensure it's not just infantry and indirects. One thing which might be interesting would be to move the airports to a location where they can be locked down by Missiles. That will add an extra element of trying to stop the opponent from getting a Missile unit in a secure location. The terrain density seems quite well balanced as it is - units are getting funneled and there are plenty of strongpoints that are not chokepoints. Also: playing a game out on this will take a long time, even when one player has an overwhelming advantage. Might I suggest a recommended setting of being first to capture 36 properties (this means the 29 on the player's side of the river and 7 on the other, one of which is deep in enemy territory - a strong enough advantage and achievement to base victory on I think without the need to grind it all the way down to the HQ. |
|
Ruins of Time (08/14/2008 08:46pm):
thanks for the comment lindsay, I might change the airports and put them in area like where you said, but first we need to finish the test games |
|
Ruins of Time (08/16/2008 04:55pm | Edited: 08/16/2008 08:15pm):
Roads are freed up a bit now to allow recons and such easier pass, and ghosted airports added to help with refueling/repairing air units |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites