Creator: meow123_456 || First Published: 01/27/2006 || Players: 2 || Size: 16x8
Categories: None
Rating: 7.48 in 27 ratings
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Comments:
spyke (01/28/2006 06:52pm | Edited: 05/22/2006 06:33pm):
why does the grey (or is it gray? lol) team get an infantry?
Other than that, looks kinda nice.
8/10

Hey, wow, must have been one of my first comments on the site!
meow123_456 (01/29/2006 07:38am):
To counter First Turn advantage.
(02/16/2006 07:35pm):
Hey meow, mind if I make a modified version of this map? I have some changes in mind that
might prove pretty interesting.
meow123_456 (02/18/2006 02:26am):
No problem, tell me when it's finished
(02/23/2006 06:52am):
http://awbw.amarriner.com/prevmaps.php?maps_id=9594
~REMIX
GeneralOlli (03/27/2006 08:27am):
...how do you know who has the first turn?
The mighty kunoichi (04/30/2006 03:20pm):
by starting a game on it and seeing which player is listed first.
GeneralGuy67 (06/15/2006 06:21pm):
There is no point for gray to get an infantry. If anything second turn gets advantage.
Regardless, the forest placement is kind of annoying but there is no forests in the
middle. Same goes for mountains. Team colors are two close togeather and it made it
difficult to see who's units where who's.
Nahbien (06/29/2006 08:28pm):
GeneralGuy67 (06/15/2006 08:21pm):
There is no point for gray to get an infantry. If anything second turn gets advantage.

This has been debunked completely. In no way does it give the second player an advantage,
unless there was only 1 base.
Where no one knows (07/11/2006 09:46pm | Edited: 07/11/2006 09:49pm):
should the infantry start on a the bottom most base? so that it can capture a building first
turn it exists, but still not be able to rush to the north base?

I gave it an 8, the FTA seems off to me, but I don't really care, i find you can rush the bases
to easily, and it promotes jsut infantry spamming, I'm no pro though
jhuni (09/22/2006 05:32pm | Edited: 11/05/2006 11:06pm):
BH wins are slated on this 52/83 63% as veiwed by the map anylasis feature

I think the reason is that the GS infantry can't capture a citie on the first turn, and its not
close to capturing the neatrul base. Then again there might just be a problem with the win
ratio and not with the map. Move the GS infantry one space over and it'll be perfect.
Deaninator (01/21/2007 12:22pm | Edited: 01/21/2007 12:38pm):
I'm going to remix this map. Though the only thing I'm going to do is move the infantry over
and chan ge the countries. >_> BH has quite an FTA advantage as I've noticed as well.

EDIT: http://awbw.amarriner.com/prevmaps.php?maps_id=24460

>_>
Jedah (12/19/2007 06:27pm):
this is one the first real maps I played on. Ilike small maps. For me, this map is great.



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