Advance Wars By Web [2.1r]


CO Info
CO Info
Andy
Power: Hyper Repair -- Andy's units gain +2 HP
Super: Hyper Upgrade -- Andy's units gain +5HP, +10% firepower and +1 Movement
Hachi
Units cost -10% to build
Power: Barter -- Units cost -50% to build
Super: Merchant Union -- Units cost -50% and ground units can deploy from cities
Jake
Units (even Aircraft) gain +10% attack power on Plains
Power: Beat Down -- Land indirects gain +1 Range; Plains bonus increased by +10%
Super: Block Rock -- Land indirects gain +1 Range; Plains bonus increased by +30%; Vehicles gain +2 Movement
Max
Direct units gain +20% attack power. Indriect units are -10% weaker, and have -1 Range.
Power: Max Force -- Direct units gain +1 Movement and their power increases by +10%
Super: Max Blast -- Direct Units gain +2 Movement and their power increases by +30%
Nell
Lucky (0-20% more damage)
Power: Lucky Star -- Improves Luck (0-60%)
Super: Lady Luck -- Improves Luck (0-100%)
Rachel
+1 HP for repairs (liable for costs)
Power: Lucky Lass -- Improves Luck (0-40%)
Super: Covering Fire -- Three 2 Range missiles strike the opponent's most accumulate
Sami
Footsoldiers have +30% firepower and capture buildings 50% more quickly (rounded up); Transports gain +1 Movement
Power: Double Time -- Footsoldiers gain +20% power and +1 Movement
Super: Victory March -- Footsoldiers gain +40% power, +2 Movement, and capture any building in one turn (even with 1 HP)
Colin
Units cost -20% less to build, but are -10% weaker in offense
Power: Gold Rush -- Funds are multiplied by 1.5
Super: Power of Money -- Unit attack percentage increases by (3.333 * Funds/1000)%
Grit
Indirect units have +1 Range and gain +20% attack. Direct units are -20% weaker (Footsoldiers are normal)
Power: Snipe Attack -- Indirect units gain +1 Range and +20% attack
Super: Super Snipe -- Indirect units gain +2 Range and +20% attack
Olaf
Unaffected by Snow, but Rain affects him as much as Snow would for others
Power: Blizzard -- Changes the weather to Snow (1 day)
Super: Winter Fury -- Enemy units lose 2 HP (to a minimum of 1); changes the weather to Snow (1 day)
Sasha
Receives +100 income per property (Note: Labs and Comtowers do not count towards this)
Power: Market Crash -- Reduce enemy power bar(s) by 10% per 5000 funds
Super: War Bonds -- Receive funds for damage dealt to enemy units (50% of the respective funds damage)
Drake
Naval units have +1 Movement and +25% defense; Aircraft is -20% weaker in attack; unaffected by Rain; it's more likely to rain in random weather
Power: Tsunami -- All enemy units lose 1 HP (to a minimum of 1). Enemy units lose half their fuel
Super: Typhoon -- All enemy units lose 2 HP (to a minimum of 1) and half their fuel. Weather changes to Rain (1 day)
Eagle
Air units have +15% attack, +10% defense and consume -2 fuel per day. Naval units are -30% weaker
Power: Lightning Drive -- Boosts Air unit attack by 5% and defense by 10%
Super: Lightning Strike -- Boosts Air unit attack by 5% and defense by 10%. All non-footsoldier units may move and fire again even if built this turn (use this power after moving!)
Javier
Bonus defense against indirect units (+20%). Comtowers grant his units additional +10% defense.
Power: Tower Shield -- Extra defense against indirects (+20%); Comtower bonuses are doubled
Super: Tower of Power -- Even more defense against indirects (+40%); Comtower bonuses are tripled
Jess
Vehicles are +10% stronger than normal, all other units (including Footsoldiers) lose -10% power.
Power: Turbo Charge -- All units resupply; vehicles gain +10% attack and +1 Movement
Super: Overdrive -- All units resupply; vehicles gain +30% attack +2 Movement
Grimm
Units are very strong on offense (+30%), but are weak defensively (-20%)
Power: Knucklebuster -- Offensive boost by +20%
Super: Haymaker -- Offensive Boost by +50%
Kanbei
Units cost +20%, but are +30% stronger in attack and defense
Power: Morale Boost -- Unit attack is increased by +10%
Super: Samurai Spirit -- Boosts attack by 10%, defense by 20%, and his counterattacks do 50% more damage
Sensei
Copters gain +50% attack, Footsoldiers gain +40% attack, but all other units are -10% weaker; Transports gain +1 Movement
Power: Copter Command -- Copters strength is increased by +25%; 9 HP Infantry units are placed on every owned, empty city
Super: Airborne Assault -- Copters strength is increased by +25%; 9 HP Mech units are placed on every owned, empty city
Sonja
+1 Vision in Fog of War, counterattacks do +50% damage, units have hidden HP. Bad Luck (-10% to +10%)
Power: Enhanced Vision -- +1 Vision; can see into Forests and Reefs
Super: Counter Break -- +1 Vision; can see into Forests and Reefs; a unit being attacked attacks first (unless it would be destroyed by the attack)
Adder
Power: Sideslip -- +1 Movement to all units
Super: Sidewinder -- +2 Movement to all units
Flak
Sometimes does more or less damage than normal (-10% to 25% luck)
Power: Dispersion -- Greater good/bad luck Range (-20% to +50%)
Super: Brute Force -- Greater good/bad luck Range (-40% to +90%)
Hawke
+10% stronger than normal on attack
Power: BlackWave -- All enemey units lose -1 HP, and your own units gain +1 HP
Super: Black Storm -- All enemy units lose -2 HP, and your own units gain +2 HP
Jugger
Sometimes does more or less damage than normal (-15% to +30%)
Power: Overclock -- Greater good/bad luck Range (-25% to +55%)
Super: System Crash -- Greater good/bad luck Range (-45% to +95%)
Kindle
Unit (even Aircraft) attack power is increased by +40% while on Urban terrain (HQs, Bases, (Air-)Ports, Cities and Comtowers only)
Power: Urban Blight -- -3HP to all enemy units on urban terrain; Urban bonus increased
Super: High Society -- Urban bonus increased to +120%, and attack power boosted by +3% for every city owned
Koal
Units (even Aircraft) gain +10% attack power on Roads
Power: Forced March -- +1 Movement; Road bonus increased to +20%
Super: Trail of Woe -- +2 Movement; Road bonus increased to +30%
Lash
Attack power is boosted by +10% for every terrain star (Note: Aircraft is unaffected by terrain defense)
Power: Terrain Tactics -- Movement cost for all terrain is reduced to 1 (even in snow and rain)
Super: Prime Tactics -- Doubles terrain stars; Movement cost over all terrain is reduced to 1 (even in rain and snow)
Sturm
Terrain cost is 1 on all terrain (except in snow). Units are weaker offensively (-20%), but stronger defensively (+20%)
Power: Meteor Strike -- A 3 Range missile hits the accumulation of the opponent's most expensive units and deals 4 HP damage
Super: Meteor Strike II -- A 3 Range missile hits the accumulation of the opponent's most expensive units and deals 8 HP damage
Von Bolt
+10% offense and +10% defense boost for all units at normal cost
Power: None --
Super: Ex Machina -- A 2 Range missile hits the accumulation of the opponent's most expensive units, does 3 HP damage to them and stuns them during their next turn



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Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems
All images are copyright their respective owners
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Launched on December 3, 2004
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