|   | Andy 
  | No day-to-day abilities. 
  Hyper Repair -- All units gain +2 HP. 
  Hyper Upgrade -- All units gain +5 HP, +10% attack, and +1 movement. 
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|   | Hachi 
  | Units cost is reduced to 90% (10% cheaper). 
  Barter -- Units cost is reduced to 50%. 
  Merchant Union -- Units cost reduced to 50%, and ground units can deploy from cities. 
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|   | Jake 
  | Units (even air units) gain +10% attack power on plains. 
  Beat Down -- Land indirects gain +1 range, and plains bonus is increased to +20%. 
  Block Rock -- Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement. 
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|   | Max 
  | Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. 
  Max Force -- Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%. 
  Max Blast -- Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%. 
   | 
|   | Nell 
  | Luck on attacks is +0 to +19%. 
  Lucky Star --  Luck is improved to +0% to +59%. 
  Lady Luck -- Luck is improved to +0% to +99%. 
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|   | Rachel 
  | Units repair +1 additional HP (note: liable for costs). 
  Lucky Lass -- Luck is improved to +0% to +39%. 
  Covering Fire -- Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order). 
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|   | Sami 
  | Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. 
  Double Time -- Footsoldiers gain +1 movement and their attack is increased to +50%. 
  Victory March -- Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP. 
   | 
|   | Colin 
  | Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. 
  Gold Rush -- Funds are multiplied by 1.5x. 
  Power of Money -- Unit attack percentage increases by (3 * Funds / 1000)%. 
   | 
|   | Grit 
  | Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. 
  Snipe Attack -- Indirect units gain +1 range and their attack is increased to +40%. 
  Super Snipe -- Indirect units gain +2 range and their attack is increased to +40%. 
   | 
|   | Olaf 
  | Unaffected by snow, but rain affects him the same as snow would for others. 
  Blizzard -- Changes the weather to Snow for 1 day. 
  Winter Fury -- Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day. 
   | 
|   | Sasha 
  | Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). 
  Market Crash -- Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar. 
  War Bonds -- Receives funds equal to 50% of the damage dealt when attacking enemy units. 
   | 
|   | Drake 
  | Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. 
  Tsunami -- All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel. 
  Typhoon -- All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day. 
   | 
|   | Eagle 
  | Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. 
  Lightning Drive -- Air units attack and defense are increased to +20%. 
  Lightning Strike -- Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!). 
   | 
|   | Javier 
  | Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. 
  Tower Shield -- Indirect defense is increased to +40%. Comtower bonuses are doubled. 
  Tower of Power -- Indirect defense is increased to +80%. Comtower bonuses are tripled. 
   | 
|   | Jess 
  | Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. 
  Turbo Charge -- Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo. 
  Overdrive -- Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo. 
   | 
|   | Grimm 
  | Units gain +30% attack, but lose -20% defense. 
  Knuckleduster -- All units' attack is increased to +50%. 
  Haymaker -- All units' attack is increased to +80%. 
   | 
|   | Kanbei 
  | Units cost +20% more to build, but gain +30% attack and defense. 
  Morale Boost -- All units' attack is increased to +40%. 
  Samurai Spirit -- All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage. 
   | 
|   | Sensei 
  | Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. 
  Copter Command -- Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city. 
  Airborne Assault -- Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city. 
   | 
|   | Sonja 
  | Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. 
  Enhanced Vision -- All units gain +1 vision, and can see into forests and reefs. 
  Counter Break -- All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack). 
   | 
|   | Adder 
  | No day-to-day abilities. 
  Sideslip -- All units gain +1 movement. 
  Sidewinder -- All units gain +2 movement. 
   | 
|   | Flak 
  | Luck on attacks is -9% to +24%. 
  Brute Force -- Luck range is changed to -19% to +49%. 
  Barbaric Blow -- Luck range is changed to -39% to +89%. 
   | 
|   | Hawke 
  | Units gain +10% attack. 
  Black Wave -- All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP). 
  Black Storm -- All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP). 
   | 
|   | Jugger 
  | Luck on attacks is -14% to +29%. 
  Overclock -- Luck range is changed to -24% to +54%. 
  System Crash -- Luck range is changed to -44% to +94%. 
   | 
|   | Kindle 
  | Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. 
  Urban Blight -- All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%. 
  High Society -- Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain. 
   | 
|   | Koal 
  | Units (even air units) gain +10% attack power on roads. 
  Forced March -- All units gain +1 movement, and the road bonus is increased to +20%. 
  Trail of Woe -- All units gain +2 movement, and the road bonus is increased to +30%. 
   | 
|   | Lash 
  | Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). 
  Terrain Tactics -- Movement cost for all terrain is reduced to 1, except in Snow. 
  Prime Tactics -- Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow. 
   | 
|   | Sturm 
  | Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. 
  Meteor Strike -- A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value. 
  Meteor Strike II -- A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value. 
   | 
|   | Von Bolt 
  | Units gain +10% attack and +10% defense. 
  Ex Machina -- A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value. 
   |