Advance Wars By Web [2.1r35]


CO Info
CO Info
Andy
Power: Hyper Repair -- Andy's units gain +2 HP
Super: Hyper Upgrade -- Units gain +5HP and +1 Movement
Hachi
Units cost -10% to build
Power: Barter -- Units cost -50% to build
Super: Merchant Union -- Units cost -50% and ground units can deploy from cities
Jake
Units gain attack power on Plains
Power: Beat Down -- Indirects gain +1 range; Plains bonus increased
Super: Block Rock -- Indirects gain +1 range; Plains bonus increased; Vehicles gain +2 movement
Max
Direct units are stronger than normal. Indriect units are weaker, and have -1 range.
Power: Max Force -- Direct units gain +1 MP and their power increases
Super: Max Blast -- Direct Units gain +2 Movement
Nell
Lucky
Power: Lucky Star -- Improves Luck
Super: Lady Luck -- Improves Luck
Rachel
+1 HP for repairs
Power: Lucky Lass -- Luck increases
Super: Covering Fire -- Three missiles strike opponents
Sami
Sami's units capture buildings at +50% the rate of other units. Her transports have +1 MP, too
Power: Double Time -- Footsoldiers gain +1 MP and their movement cost over all terrain is 1
Super: Victory March -- Footsoldiers gain +2 Movement, and capture any building in one turn
Colin
Units cost less to build, but are weaker
Power: Gold Rush -- Funds are multiplied by 1.5
Super: Power of Money -- Unit attack percentage increases based on the amount of funds
Grit
Indirect units have +1 range and are stronger than normal. Direct units are weaker, however
Power: Snipe Attack -- Indirect units gain +1 range
Super: Super Snipe -- Indirect units gain +2 range
Olaf
Unaffected by Snow, but Rain affects him more
Power: Blizzard -- Causes it to Snow
Super: Winter Fury -- Enemy units lose 2HP and weather changes to snow
Sasha
Gets +100 extra funds per property
Power: Market Crash -- Reduce enemy power bars by 10% per 5000 funds
Super: War Bonds -- Receive funds for damage dealt to enemy units
Drake
Naval units have +1 MP, and are stronger. Air units are weaker. Unaffected by Rain
Power: Tsunami -- All enemy units lose 1 HP, but will not destroy units already at 1HP. Enemy units lose half their fuel
Super: Typhoon -- All enemy units lose 2 HP and half their fuel. Weather changes to Rain
Eagle
Air units are stronger and consume less fuel. Naval units are weaker
Power: Lightning Drive -- Boosts Air unit attack and defense
Super: Lightning Strike -- All non-footsoldier units may move and fire again even if built this turn
Javier
Bonus defense against indirect units
Power: Tower Shield -- Extra defense against indirects
Super: Tower of Power -- Even more defense against indirects
Jess
Vehicles are stronger than normal
Power: Turbo Charge -- All units resupply and vehicles gain +1 MP
Super: Overdrive -- All units resupply and vehicles gain +2 MP
Grimm
Units are very strong on offense, but are weak defensively
Power: Knucklebuster -- Offensive boost
Super: Haymaker -- Bigger Offensive Boost
Kanbei
Units cost +20%, but are +20% stronger than normal
Power: Morale Boost -- All unit power is increased
Super: Samurai Spirit -- Boosts attack, defense, and counterattack
Sensei
Copters and footsoldiers are strong, but all other units are slightly weaker
Power: Copter Command -- Copters strengths are greatly increased and a 9HP Infantry is placed on every empty friendly city
Super: Airborne Assault -- Creates a 9HP Mech on every friendly city
Sonja
+1 Vision, strong counterattack, units have hidden HP. Bad Luck: sometimes does -1HP in damage
Power: Enhanced Vision -- +1 Vision, and can see into Forests and Reefs
Super: Counter Break -- +1 Vision, and can see into Forests and Reefs and counterattacks first
Adder
Power: Sideslip -- +1 Movement to all units
Super: Sidewinder -- +2 Movement to all units
Flak
Sometimes does more or less damage than normal
Power: Dispersion -- Greater good/bad luck range
Super: Brute Force -- Greater good/bad luck range
Hawke
Stronger than normal on attack
Power: BlackWave -- All enemey units lose -1 HP, and all friendly units gain +1 HP
Super: Black Storm -- All enemey units lose -2 HP, and all friendly units gain +2 HP
Jugger
Sometimes does more or less damage than normal
Power: Overclock -- Greater good/bad luck range
Super: System Crash -- Greater good/bad luck range
Kindle
Unit attack power on Urban terrain is increased
Power: Urban Blight -- -3HP to all enemy units on urban terrain; Urban bonus increased
Super: High Society -- Urban bonus increased, and attack power boosted by number of cities owned
Koal
Units gain attack power on Roads
Power: Forced March -- +1 Movement; Road bonus increased
Super: Trail of Woe -- +2 Movement; Road bonus increased
Lash
Attack power is boosted by terrain defense rating
Power: Terrain Tactics -- Movement cost for all terrain is reduced to 1
Super: Prime Tactics -- Doubles defense bonus and movement cost over all terrain is reduced to 1
Sturm
Terrain cost is 1 on all terrain (except in snow). Units are weaker offensively, but stronger defensively
Power: Meteor Strike -- 4HP missile hits opponents
Super: Meteor Strike II -- 8HP missile hits opponents
Von Bolt
Stronger Units
Power: None --
Super: Ex Machina -- 3HP missile on opponents units; paralyzes those units on their next turn



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Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems
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Launched on December 3, 2004
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