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Andy
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Power: Hyper Repair -- Andy's units gain +2 HP
Super: Hyper Upgrade -- Units gain +5HP and +1 Movement
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Hachi
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Units cost -10% to build Power: Barter -- Units cost -50% to build
Super: Merchant Union -- Units cost -50% and ground units can deploy from cities
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Jake
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Units gain attack power on Plains Power: Beat Down -- Indirects gain +1 range; Plains bonus increased
Super: Block Rock -- Indirects gain +1 range; Plains bonus increased; Vehicles gain +2 movement
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Max
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Direct units are stronger than normal. Indriect units are weaker, and have -1 range. Power: Max Force -- Direct units gain +1 MP and their power increases
Super: Max Blast -- Direct Units gain +2 Movement
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Nell
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Lucky Power: Lucky Star -- Improves Luck
Super: Lady Luck -- Improves Luck
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Rachel
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+1 HP for repairs Power: Lucky Lass -- Luck increases
Super: Covering Fire -- Three missiles strike opponents
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Sami
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Sami's units capture buildings at +50% the rate of other units. Her transports have +1 MP, too Power: Double Time -- Footsoldiers gain +1 MP and their movement cost over all terrain is 1
Super: Victory March -- Footsoldiers gain +2 Movement, and capture any building in one turn
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Colin
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Units cost less to build, but are weaker Power: Gold Rush -- Funds are multiplied by 1.5
Super: Power of Money -- Unit attack percentage increases based on the amount of funds
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Grit
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Indirect units have +1 range and are stronger than normal. Direct units are weaker, however Power: Snipe Attack -- Indirect units gain +1 range
Super: Super Snipe -- Indirect units gain +2 range
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Olaf
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Unaffected by Snow, but Rain affects him more Power: Blizzard -- Causes it to Snow
Super: Winter Fury -- Enemy units lose 2HP and weather changes to snow
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Sasha
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Gets +100 extra funds per property Power: Market Crash -- Reduce enemy power bars by 10% per 5000 funds
Super: War Bonds -- Receive funds for damage dealt to enemy units
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Drake
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Naval units have +1 MP, and are stronger. Air units are weaker. Unaffected by Rain Power: Tsunami -- All enemy units lose 1 HP, but will not destroy units already at 1HP. Enemy units lose half their fuel
Super: Typhoon -- All enemy units lose 2 HP and half their fuel. Weather changes to Rain
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Eagle
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Air units are stronger and consume less fuel. Naval units are weaker Power: Lightning Drive -- Boosts Air unit attack and defense
Super: Lightning Strike -- All non-footsoldier units may move and fire again even if built this turn
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Javier
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Bonus defense against indirect units Power: Tower Shield -- Extra defense against indirects
Super: Tower of Power -- Even more defense against indirects
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Jess
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Vehicles are stronger than normal Power: Turbo Charge -- All units resupply and vehicles gain +1 MP
Super: Overdrive -- All units resupply and vehicles gain +2 MP
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Grimm
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Units are very strong on offense, but are weak defensively Power: Knucklebuster -- Offensive boost
Super: Haymaker -- Bigger Offensive Boost
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Kanbei
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Units cost +20%, but are +20% stronger than normal Power: Morale Boost -- All unit power is increased
Super: Samurai Spirit -- Boosts attack, defense, and counterattack
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Sensei
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Copters and footsoldiers are strong, but all other units are slightly weaker Power: Copter Command -- Copters strengths are greatly increased and a 9HP Infantry is placed on every empty friendly city
Super: Airborne Assault -- Creates a 9HP Mech on every friendly city
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Sonja
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+1 Vision, strong counterattack, units have hidden HP. Bad Luck: sometimes does -1HP in damage Power: Enhanced Vision -- +1 Vision, and can see into Forests and Reefs
Super: Counter Break -- +1 Vision, and can see into Forests and Reefs and counterattacks first
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Adder
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Power: Sideslip -- +1 Movement to all units
Super: Sidewinder -- +2 Movement to all units
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Flak
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Sometimes does more or less damage than normal Power: Dispersion -- Greater good/bad luck range
Super: Brute Force -- Greater good/bad luck range
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Hawke
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Stronger than normal on attack Power: BlackWave -- All enemey units lose -1 HP, and all friendly units gain +1 HP
Super: Black Storm -- All enemey units lose -2 HP, and all friendly units gain +2 HP
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Jugger
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Sometimes does more or less damage than normal Power: Overclock -- Greater good/bad luck range
Super: System Crash -- Greater good/bad luck range
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Kindle
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Unit attack power on Urban terrain is increased Power: Urban Blight -- -3HP to all enemy units on urban terrain; Urban bonus increased
Super: High Society -- Urban bonus increased, and attack power boosted by number of cities owned
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Koal
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Units gain attack power on Roads Power: Forced March -- +1 Movement; Road bonus increased
Super: Trail of Woe -- +2 Movement; Road bonus increased
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Lash
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Attack power is boosted by terrain defense rating Power: Terrain Tactics -- Movement cost for all terrain is reduced to 1
Super: Prime Tactics -- Doubles defense bonus and movement cost over all terrain is reduced to 1
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Sturm
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Terrain cost is 1 on all terrain (except in snow). Units are weaker offensively, but stronger defensively Power: Meteor Strike -- 4HP missile hits opponents
Super: Meteor Strike II -- 8HP missile hits opponents
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Von Bolt
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Stronger Units Power: None --
Super: Ex Machina -- 3HP missile on opponents units; paralyzes those units on their next turn
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