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Design Map Editor Features
CONTROLS:
 [key mapping]
:
[+, -] Zoom in/out to make the map display larger or smaller.
:
[S] Save changes to the map. Turning on the Auto-Save will automatically save the map after the specified interval (in minutes).
:
[r] Toggle the Resize display on/off. Clicking a Resize button () will add or subtract a row or column to the map in the direction chosen.
:
[h] Toggle visibility of all predeployed units on the map.
:
Fill the entire map with the selected terrain or unit. Note, this also works for deleting units.
Symm:
Set the desired auto-symmetry. Note, this does not work for placing or deleting units. 4-directional rotations will not auto-rotate tiles (e.g., roads).
2
:
[a] # of asymmetric tiles on the map for the selected symmetry type. Click to toggle on/off an overlay of detected tiles on the map.
Palette:
Select basic terrain, country, buildings, or units. Use    for deleting units. Note, click and drag on the map to place multiple terrain tiles at once.
Keys:
Terrain = [t], Buildings = [b], Units = [u], Delete = [d]; Countries (in order): [1 - 9], [0], [Shift + 1-9]
HP:
Set the hit points (HP) for predeployed units.
:
[i] Toggle display of counts for each type of building. Also includes total income, income per player, and income per base.
Cursor:
Turn the map cursor on/off (). This is sometimes needed if using an older browser.
Theme:
Set the theme for this map, users can override this in their profile settings.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.