Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/23/2023 - Last Updated: 11/08/2023 - death cylinder
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly
Unaffected by snow, but rain affects him the same as snow would for others.
10:12:05
5600
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Blizzard [ 3100 / 27000 ] Winter Fury [ 3100 / 63000 ]
jonesisdumb
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:21:40
3000
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Urban Blight [ 1150 / 27000 ] High Society [ 1150 / 54000 ]
Elvx
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
07:22:16
3000
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Max Force [ 1150 / 27000 ] Max Blast [ 1150 / 54000 ]
Nat.22LR
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
21:11:05
6900
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Urban Blight [ 29000 / 32400 ] High Society [ 29000 / 64800 ]
Mex64
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
16:14:03
6600
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Urban Blight [ 4700 / 27000 ] High Society [ 4700 / 54000 ]
kkrakatoaa
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:03:22
4000
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Urban Blight [ 2250 / 27000 ] High Society [ 2250 / 54000 ]
bruh35
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:22:38
3000
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Urban Blight [ 1100 / 27000 ] High Society [ 1100 / 54000 ]
Skrevolution
Units gain +10% attack.
09:05:05
4800
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Black Wave [ 1050 / 45000 ] Black Storm [ 1050 / 81000 ]
rweoifhasdfjwe
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:15:44
5000
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    Units in vision only
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
andrewthomas
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
14:09:35
12000
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Urban Blight [ 21600 / 27000 ] High Society [ 21600 / 54000 ]
floragreene
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
22:18:26
17700
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Urban Blight [ 22300 / 32400 ] High Society [ 22300 / 64800 ]
AceRPT
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
20000
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Urban Blight [ 12800 / 32400 ] High Society [ 12800 / 64800 ]
bremer1701
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:09:16
8100
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Urban Blight [ 12350 / 27000 ] High Society [ 12350 / 54000 ]
Hodor28
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:20:09
6800
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Urban Blight [ 450 / 27000 ] High Society [ 450 / 54000 ]
Omega20736
Luck on attacks is +0 to +19%.
14:08:10
25800
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Lucky Star [ 26100 / 27000 ] Lady Luck [ 26100 / 54000 ]
TheFatedAnswer
Units gain +10% attack.
08:20:08
2800
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Black Wave [ 1500 / 45000 ] Black Storm [ 1500 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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