Elodea
Day 50 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/26/2023 - Last Updated: 02/04/2024 - Asia - 10p (PenguinsFix)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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BJ Dart
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units cost +20% more to build, but gain +30% attack and defense.
41:11:26
63740
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POWER
Morale Boost [ 22620 / 64800 ] Samurai Spirit [ 22620 / 113400 ]
210000BF
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:01:52
4000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
kingkelp
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost +20% more to build, but gain +30% attack and defense.
44:06:05
15440
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Snipe Attack [ 3240 / 43200 ] Super Snipe [ 3240 / 86400 ]
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 93517.5 / 100800 ]
LeeAdama
Units cost +20% more to build, but gain +30% attack and defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
28:00:07
8240
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Morale Boost [ 47220 / 50400 ] Samurai Spirit [ 47220 / 88200 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
NunsWithGuns
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
01:09:58
6400
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Turbo Charge [ 0 / 32400 ] Overdrive [ 0 / 64800 ]
Lightning Drive [ 11703 / 27000 ] Lightning Strike [ 11703 / 81000 ]
Ajorably
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
43:15:46
6350
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
gostop1423
Units cost +20% more to build, but gain +30% attack and defense. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
15460
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Morale Boost [ 72247.6 / 79200 ] Samurai Spirit [ 72247.6 / 138600 ]
Market Crash [ 19875 / 28800 ] War Bonds [ 19875 / 86400 ]
4ldwin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
08:16:14
4500
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Corporal Hawk
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
15:03:14
1650
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Snipe Attack [ 16100 / 48600 ] Super Snipe [ 16100 / 97200 ]
Market Crash [ 28800 / 28800 ] War Bonds [ 59020 / 86400 ]
Mex64
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
02:07:27
7460
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Morale Boost [ 15997.6 / 43200 ] Samurai Spirit [ 15997.6 / 75600 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 42984 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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