2v2
Day 5 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/27/2023 - Last Updated: 09/04/2023 - Slashed in blue
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Blip_ Blip_
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
10:23:00
1000
Max Force [ 500 / 27000 ] Max Blast [ 500 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
  • 15
    Unit-count sprite
    x 2
    Unit-count sprite
    x 13
  • 27000
  • 12000
    0/?
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Player team
_Juanmalg_ _Juanmalg_
Units (even air units) gain +10% attack power on plains.
08:23:47
4000
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 0
  • 0
  • 0
    0/?
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Player team
Iceblink Iceblink
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
15000
Terrain Tactics [ 1000 / 36000 ] Prime Tactics [ 1000 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 11
    Unit-count sprite
    x 11
  • 11000
  • 9000
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Player team
quacktagon quacktagon
Units repair +1 additional HP (note: liable for costs).
08:15:42
1000
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 13
    Unit-count sprite
    x 12
    Unit-count sprite
    x 1
  • 17000
  • 7000
    0/?
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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