Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/28/2023 - Last Updated: 11/30/2023 - 6 way American Civil War
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BJ Dart BJ Dart
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
26:12:03
27500
Double Time [ 43200 / 43200 ] Victory March [ 63000 / 115200 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Schranzen Schranzen
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:07:46
2200
Double Time [ 14900 / 32400 ] Victory March [ 14900 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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polardove polardove
No day-to-day abilities.
08:06:46
8000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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zoo46 zoo46
Units gain +30% attack, but lose -20% defense.
08:19:01
8800
Knuckleduster [ 600 / 27000 ] Haymaker [ 600 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Ajorably Ajorably
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
37:11:00
1100
Max Force [ 48600 / 54000 ] Max Blast [ 48600 / 108000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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ARandomLad ARandomLad
Units gain +30% attack, but lose -20% defense.
02:20:12
11000
Knuckleduster [ 350 / 27000 ] Haymaker [ 350 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Katlifesword Katlifesword
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
10:20:40
9000
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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andrewthomas andrewthomas
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
33:22:36
7500
Max Force [ 19450 / 59400 ] Max Blast [ 19450 / 118800 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Xan Kriegor Xan Kriegor
Luck on attacks is -9% to +24%.
00:00:00
27200
Brute Force [ 23450 / 64800 ] Barbaric Blow [ 23450 / 129600 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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