Europe tier1
Day 43 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/31/2023 - Last Updated: 04/15/2024 - Concert of Europe
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
SpinoStar SpinoStar
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
02:05:48
24100
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Juniotar Juniotar
Units cost +20% more to build, but gain +30% attack and defense.
22:11:39
22480
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 59845 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Dynamoexplode Dynamoexplode
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:01:58
36500
Snipe Attack [ 22190 / 32400 ] Super Snipe [ 22190 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Tridents78 Tridents78
Units cost +20% more to build, but gain +30% attack and defense.
08:16:07
31160
Morale Boost [ 1080 / 36000 ] Samurai Spirit [ 1080 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Exemplar Exemplar
Units cost is reduced to 90% (10% cheaper).
38:07:42
93010
Barter [ 0 / 81000 ] Merchant Union [ 0 / 135000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Ayrwyn Ayrwyn
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
29:21:25
44700
Snipe Attack [ 0 / 70200 ] Super Snipe [ 0 / 140400 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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timm_tim timm_tim
Units cost +20% more to build, but gain +30% attack and defense.
10:07:42
51920
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 100800 / 100800 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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anon35 anon35
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:16:52
48280
Gold Rush [ 9405 / 18000 ] Power of Money [ 9405 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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FlooberDoober FlooberDoober
Units cost is reduced to 90% (10% cheaper).
23:06:30
36190
Barter [ 43200 / 70200 ] Merchant Union [ 43200 / 117000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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MinTaxer MinTaxer
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
129400
Snipe Attack [ 14300 / 64800 ] Super Snipe [ 14300 / 129600 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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polardove polardove
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:03:17
16000
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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AdvancedBananas AdvancedBananas
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:22:17
21280
Gold Rush [ 10080 / 18000 ] Power of Money [ 10080 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Blueleader7935 Blueleader7935
Units cost is reduced to 90% (10% cheaper).
29:08:16
26260
SUPER
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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PenguinFalt PenguinFalt
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19:18:39
15500
Copter Command [ 21600 / 21600 ] Airborne Assault [ 56765 / 64800 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Ajorably Ajorably
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16:09:05
12460
Gold Rush [ 20010 / 21600 ] Power of Money [ 20010 / 64800 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Yandere Roon Yandere Roon
Units cost is reduced to 90% (10% cheaper).
09:04:45
17400
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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