cramped but better
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/01/2023 - Last Updated: 10/03/2023 - death cylinder
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly
Units repair +1 additional HP (note: liable for costs).
09:09:10
4700
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Lucky Lass [ 1600 / 27000 ] Covering Fire [ 1600 / 54000 ]
Seikame
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:23:08
4600
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Terrain Tactics [ 1700 / 36000 ] Prime Tactics [ 1700 / 63000 ]
kostar|
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
8800
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Double Time [ 27000 / 27000 ] Victory March [ 39600 / 72000 ]
1st_walker
Luck on attacks is +0 to +19%.
13:16:51
14800
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Lucky Star [ 2350 / 27000 ] Lady Luck [ 2350 / 54000 ]
andrewthomas
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:19:42
10400
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Terrain Tactics [ 2850 / 36000 ] Prime Tactics [ 2850 / 63000 ]
MisterMcPants
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:07:55
20500
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Double Time [ 1350 / 27000 ] Victory March [ 1350 / 72000 ]
Hardolfo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:16:04
2800
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Double Time [ 600 / 27000 ] Victory March [ 600 / 72000 ]
willeyman2
Luck on attacks is -14% to +29%.
02:18:14
6300
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Overclock [ 3000 / 27000 ] System Crash [ 3000 / 63000 ]
Nizidramaniiyt
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:20:59
3900
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Snipe Attack [ 15600 / 27000 ] Super Snipe [ 15600 / 54000 ]
bakadesusenpai
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:15:37
10400
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Double Time [ 3200 / 27000 ] Victory March [ 3200 / 72000 ]
AceRPT
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:12:55
7000
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Terrain Tactics [ 2250 / 36000 ] Prime Tactics [ 2250 / 63000 ]
EinsteinsErbe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:20:00
2100
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Double Time [ 27000 / 27000 ] Victory March [ 33250 / 72000 ]
GamerZPlay
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:00:00
2000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
floragreene
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:14:16
2800
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Double Time [ 1550 / 27000 ] Victory March [ 1550 / 72000 ]
fadeemblem4812
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:05:27
3000
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Double Time [ 1300 / 27000 ] Victory March [ 1300 / 72000 ]
GildedRose
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:18:50
7500
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Double Time [ 23300 / 27000 ] Victory March [ 23300 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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