3 v 3 Match
Day 5 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/02/2023 - Last Updated: 09/13/2023 - (6) Field of Ruin
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Esmeron
No day-to-day abilities.
00:00:00
10000
  • 8
    Unit-count sprite
    x 8
  • 8000
  • 5000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Aboodco
No day-to-day abilities.
08:00:00
3000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
dasupahplayer
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:00:43
2000
  • 8
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
  • 11000
  • 4000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
UrBooksROverdue
Luck on attacks is -14% to +29%.
09:02:29
9000
  • 7
    Unit-count sprite
    x 7
  • 7000
  • 5000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
Alexs
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:22:33
2000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
King ding-a-ling
No day-to-day abilities.
08:00:00
3000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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