(FOG/RAIN) 2v2v2v2
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/09/2023 - Last Updated: 01/03/2024 - dark citadel
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Mex64
No day-to-day abilities.
06:11:08
49000
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    Units in vision only
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Player team
Hyper Repair [ 59400 / 59400 ] Hyper Upgrade [ 118800 / 118800 ]
PenguinFalt
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
27:06:51
91400
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Player team
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 113400 / 113400 ]
Corporal Hawk
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
14:20:34
303000
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Player team
Enhanced Vision [ 68200 / 70200 ] Counter Break [ 68200 / 117000 ]
Angeil
Units (even air units) gain +10% attack power on roads.
24:06:23
56200
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Player team
SUPER
Lockwood
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:12:50
41600
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Player team
Double Time [ 21450 / 32400 ] Victory March [ 21450 / 86400 ]
Tymer
Units (even air units) gain +10% attack power on roads.
33:05:08
24800
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Player team
Forced March [ 64800 / 64800 ] Trail of Woe [ 108000 / 108000 ]
Casitano
Units (even air units) gain +10% attack power on roads.
12:01:56
2300
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Player team
Forced March [ 23350 / 37800 ] Trail of Woe [ 23350 / 63000 ]
Kess21
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
93000
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    Units in vision only
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Player team
Terrain Tactics [ 79200 / 79200 ] Prime Tactics [ 138600 / 138600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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