.play long game
Day 45 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/07/2023 - Last Updated: 12/03/2023 - chasing light v2
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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sad2j sad2j
Units (even air units) gain +10% attack power on plains.
07:21:14
16400
Beat Down [ 7800 / 27000 ] Block Rock [ 7800 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Ghillieguy52 Ghillieguy52
No day-to-day abilities.
00:00:00
480800
SUPER
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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UrBooksROverdue UrBooksROverdue
Luck on attacks is -9% to +24%.
15:01:41
225600
Brute Force [ 54000 / 54000 ] Barbaric Blow [ 108000 / 108000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Ghidorah Ghidorah
Units (even air units) gain +10% attack power on plains.
06:11:13
24600
Beat Down [ 18050 / 37800 ] Block Rock [ 18050 / 75600 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Katlifesword Katlifesword
Units (even air units) gain +10% attack power on plains.
05:00:31
9000
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Spash Spash
Units gain +30% attack, but lose -20% defense.
14:18:15
25000
Knuckleduster [ 1400 / 27000 ] Haymaker [ 1400 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Square Hammer Square Hammer
Units gain +30% attack, but lose -20% defense.
16:11:25
15100
Knuckleduster [ 5600 / 37800 ] Haymaker [ 5600 / 75600 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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riuukover riuukover
Units (even air units) gain +10% attack power on roads.
01:00:00
3000
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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BestMike BestMike
No day-to-day abilities.
24:11:07
47900
Sideslip [ 2100 / 54000 ] Sidewinder [ 2100 / 135000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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anon35 anon35
No day-to-day abilities.
06:03:43
9000
Sideslip [ 6100 / 18000 ] Sidewinder [ 6100 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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SpoonBender9000 SpoonBender9000
Luck on attacks is -9% to +24%.
11:07:14
13000
Brute Force [ 25850 / 32400 ] Barbaric Blow [ 25850 / 64800 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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dision dision
Units (even air units) gain +10% attack power on plains.
24:10:33
27800
Beat Down [ 34750 / 48600 ] Block Rock [ 34750 / 97200 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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TwoYearsGone TwoYearsGone
No day-to-day abilities.
12:11:48
37500
Sideslip [ 21600 / 21600 ] Sidewinder [ 46150 / 54000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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